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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="title">Class Index</div>  </div>
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<tr><td rowspan="2" valign="bottom"><a name="letter_A"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;A&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;D&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_incremental_zobrist_hasher.html">IncrementalZobristHasher</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_negamax_result.html">NegamaxResult</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_service_dispatcher.html">ServiceDispatcher</a>&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_K"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;K&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_O"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;O&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_service_dispatcher_thread.html">ServiceDispatcherThread</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_abstract_game_logic.html">AbstractGameLogic</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_dummy_player.html">DummyPlayer</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_state_machine.html">StateMachine</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_abstract_game_observer.html">AbstractGameObserver</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_E"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;E&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="struct_game_play_1_1_keyboard_counter.html">GamePlay::KeyboardCounter</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_object_helper.html">ObjectHelper</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_chess_set_1_1_striked_model.html">ChessSet::StrikedModel</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_abstract_player.html">AbstractPlayer</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_observer_dispatcher_proxy.html">ObserverDispatcherProxy</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_T"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;T&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="class_abstract_state.html">AbstractState</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_state_machine_1_1_event_map.html">StateMachine::EventMap</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_negamax_1_1_option.html">Negamax::Option</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_a_i_configuration.html">AIConfiguration</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_G"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;G&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_logging_game_observer.html">LoggingGameObserver</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;P&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_transposition_table.html">TranspositionTable</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_a_i_player.html">AIPlayer</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="struct_transposition_table_entry.html">TranspositionTableEntry</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="struct_chess_set_1_1_animation_capsule.html">ChessSet::AnimationCapsule</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_game_configuration.html">GameConfiguration</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_negamax_1_1_perf_counters.html">Negamax::PerfCounters</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_turn.html">Turn</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_animation_helper.html">AnimationHelper</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_game_logic.html">GameLogic</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_menu2_d_item.html">Menu2DItem</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_piece.html">Piece</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_turn_generator.html">TurnGenerator</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_arrow_navigation_handler.html">ArrowNavigationHandler</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_game_play.html">GamePlay</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_menu_game_mode.html">MenuGameMode</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_player_dispatcher_proxy.html">PlayerDispatcherProxy</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_f"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;f&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="class_assimp_helper.html">AssimpHelper</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_game_state.html">GameState</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_menu_load_game.html">MenuLoadGame</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_game_play_1_1_player_turn.html">GamePlay::PlayerTurn</a>&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;C&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_gui_observer.html">GuiObserver</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_menu_main.html">MenuMain</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_po_f.html">PoF</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structfreetype_1_1font__data.html">font_data</a> (<a class="el" href="namespacefreetype.html">freetype</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_g_u_i_player.html">GUIPlayer</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_menu_options.html">MenuOptions</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_polyglot_book.html">PolyglotBook</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_gui_window_1_1font_object.html">GuiWindow::fontObject</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="struct_game_play_1_1_captured_pieces.html">GamePlay::CapturedPieces</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_gui_window.html">GuiWindow</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_menu_player_color.html">MenuPlayerColor</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_polyglot_book_entry.html">PolyglotBookEntry</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_h"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;h&#160;&#160;</div></td></tr></table>
</td></tr>
<tr><td valign="top"><a class="el" href="class_chess_board.html">ChessBoard</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_H"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;H&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_mesh.html">Mesh</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_model_1_1_position.html">Model::Position</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_chess_set.html">ChessSet</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_game_play_1_1_message_box.html">GamePlay::MessageBox</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structhas__to_string.html">has_toString</a>&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="struct_arrow_navigation_handler_1_1_config.html">ArrowNavigationHandler::Config</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_incremental_zobrist_hasher_1_1_hash_constants.html">IncrementalZobristHasher::HashConstants</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_model.html">Model</a>&#160;&#160;&#160;</td><td></td></tr>
<tr><td valign="top"><a class="el" href="class_console_player.html">ConsolePlayer</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="struct_polyglot_book_entry_1_1_move.html">PolyglotBookEntry::Move</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_resource_initializer.html">ResourceInitializer</a>&#160;&#160;&#160;</td><td></td></tr>
<tr><td valign="top"><a class="el" href="struct_chess_set_1_1_coord3_d.html">ChessSet::Coord3D</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;N&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
</td><td></td></tr>
<tr><td valign="top"><a class="el" href="struct_chess_set_1_1_correction_value.html">ChessSet::CorrectionValue</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_incremental_material_and_p_s_t_evaluator.html">IncrementalMaterialAndPSTEvaluator</a>&#160;&#160;&#160;</td><td></td></tr>
<tr><td></td><td></td><td valign="top"><a class="el" href="class_negamax.html">Negamax</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_save_game.html">SaveGame</a>&#160;&#160;&#160;</td><td></td></tr>
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